 | R9 Server Patch |  |
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This is the changelog for the patch.
* admin.say command implemented - the output currently looks a bit funky on the game client, like so: Player: [Server]: but with the next game client it will look like: Server: * admin.yell to squad has changed (you need to specify both team and squad) * squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up. * Autobalance improved, it shuffles people both during and between rounds now, and does a better job. * mapList* commands reworked * banList* commands reworked * listPlayers command added * admin.listPlayers command reworked (GUID, kills, deaths, ping and score added) * Players have non-PB GUIDs now (these are distinct from PB GUIDs) * onChat event reworked - now it specifies target player subset as well - shows text before profanity filtering - client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients - use “/!” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players * player.onAuthenticated added * player.onSquadChange, player.onTeamChange implemented * Couple of crash fixes * Support for “region” setting * banList.save bugfixed * mapList.nextLevelIndex is always pointing out which map will be run during the next round (so during round 1 on a 2-round map, the nextLevelIndex will point to the map currently being played) * exposed number of rounds per maps in maplist.txt, and via the remote admin commands
Example maplist:
RUSH levels/mp_012gr # runs with default number of rounds for the map levels/mp_012gr 0 # runs with default number of rounds for the map levels/mp_012gr 1 # run 1 round levels/mp_012gr 2 # run 2 rounds levels/mp_012gr 3 # run 3 rounds
Example console commands:
mapList.append levels/mp_012gr # add map with default number of rounds mapList.append levels/mp_012gr 0 # add map with default number of rounds mapList.append levels/mp_012gr 1 # add map with 3 rounds mapList.append levels/mp_012gr 2 # add map with 3 rounds mapList.append levels/mp_012gr 3 # add map with 3 rounds mapList.list # get maplist -> OK “levels/mp_012gr” “levels/mp_012gr” “levels/mp_012gr”
mapList.list magic_extra_argument_which_will_be_named_in_an_hou r_or_so # get maplist, including number of rounds -> OK “levels/mp_012gr” “0” “levels/mp_012gr” “3” “levels/mp_012gr” “0” # get pairs of where 0 = default for that gamemode
serverInfo -> OK “2” # After the current round finishes, there are 2 rounds left to play on the current map
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 | R9 Patche prerelease changelog |  |
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Our Server Has Been Updated to this new patch
R9 is just around the corner, here is the prerelease changelog information
· admin.say command implemented - the output currently looks a bit funky on the game client, like so: Player: [Server]: but with the next game client it will look like: Server: · admin.yell to squad has changed (you need to specify both team and squad)
· squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.
· Autobalance improved, it shuffles people both during and between rounds now, and does a better job. No way to turn it off via admin interface yet I think.
· mapList* commands reworked
· banList* commands reworked
· listPlayers command added
· admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
· Players have non-PB GUIDs now (these are distinct from PB GUIDs)
· onChat event reworked - now it specifies target player subset as well - shows text before profanity filtering - client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients - use “/!” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
· player.onAuthenticated added (it’s triggered when a player receives GUID)
· player.onSquadChange, player.onTeamChange implemented
· Couple of crash fixes
· Support for “region” setting
SOURCE
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