www.AUGELITE.com


Speakeasy Speed Test



R9 Server Patch
printer friendly


This is the changelog for the patch.

* admin.say command implemented
- the output currently looks a bit funky on the game client, like so: Player: [Server]: but with the next game client it will look like: Server: * admin.yell to squad has changed (you need to specify both team and squad)
* squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.
* Autobalance improved, it shuffles people both during and between rounds now, and does a better job.
* mapList* commands reworked
* banList* commands reworked
* listPlayers command added
* admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
* Players have non-PB GUIDs now (these are distinct from PB GUIDs)
* onChat event reworked
- now it specifies target player subset as well
- shows text before profanity filtering
- client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients
- use “/!” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
* player.onAuthenticated added
* player.onSquadChange, player.onTeamChange implemented
* Couple of crash fixes
* Support for “region” setting
* banList.save bugfixed
* mapList.nextLevelIndex is always pointing out which map will be run during the next round (so during round 1 on a 2-round map, the nextLevelIndex will point to the map currently being played)
* exposed number of rounds per maps in maplist.txt, and via the remote admin commands

Example maplist:

RUSH
levels/mp_012gr # runs with default number of rounds for the map
levels/mp_012gr 0 # runs with default number of rounds for the map
levels/mp_012gr 1 # run 1 round
levels/mp_012gr 2 # run 2 rounds
levels/mp_012gr 3 # run 3 rounds

Example console commands:

mapList.append levels/mp_012gr # add map with default number of rounds
mapList.append levels/mp_012gr 0 # add map with default number of rounds
mapList.append levels/mp_012gr 1 # add map with 3 rounds
mapList.append levels/mp_012gr 2 # add map with 3 rounds
mapList.append levels/mp_012gr 3 # add map with 3 rounds
mapList.list # get maplist
-> OK “levels/mp_012gr” “levels/mp_012gr” “levels/mp_012gr”

mapList.list magic_extra_argument_which_will_be_named_in_an_hou r_or_so # get maplist, including number of rounds
-> OK “levels/mp_012gr” “0” “levels/mp_012gr” “3” “levels/mp_012gr” “0” # get pairs of where 0 = default for that gamemode

serverInfo
-> OK “2” # After the current round finishes, there are 2 rounds left to play on the current map
Posted by: IKAIKA Dv8
Friday 09 April 2010 - 01:37:23
Comments: 0



R9 Patche prerelease changelog
printer friendly


Our Server Has Been Updated to this new patch

R9 is just around the corner, here is the prerelease changelog information


· admin.say command implemented
- the output currently looks a bit funky on the game client, like so: Player: [Server]: but with the next game client it will look like: Server: · admin.yell to squad has changed (you need to specify both team and squad)

· squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.

· Autobalance improved, it shuffles people both during and between rounds now, and does a better job. No way to turn it off via admin interface yet I think.

· mapList* commands reworked

· banList* commands reworked

· listPlayers command added

· admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)

· Players have non-PB GUIDs now (these are distinct from PB GUIDs)

· onChat event reworked
- now it specifies target player subset as well
- shows text before profanity filtering
- client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients
- use “/!” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players

· player.onAuthenticated added (it’s triggered when a player receives GUID)

· player.onSquadChange, player.onTeamChange implemented

· Couple of crash fixes

· Support for “region” setting


SOURCE
Posted by: IKAIKA Dv8
Thursday 08 April 2010 - 06:09:23
Comments: 0


Go to page       >>  

Latest Forum Posts
  Thread Poster Views Replies Lastpost
StarCraft 2 anyone? =D (General Game Chat) MAJOR Patterson 17 1 MAJOR Patterson
Thu Jul 29 2010, 11:23PM 
Aion Free Expansion! (General Game Chat) Phoenix Goddess 74 10 Blues
Thu Jul 29 2010, 02:41PM 
Member pictures of the day! (General Chat) 3rÐ 7020 283 MAJOR Patterson
Wed Jul 28 2010, 10:52AM 
Welcome Wrage (Introduce Yourself) IKAIKA Dv8 23 3 Phoenix Goddess
Tue Jul 27 2010, 01:54PM 
PS3???????? (General Chat) Cane_Dv8 42 4 Cane_Dv8
Tue Jul 20 2010, 11:24AM 
Im Reppin [AUG] On The PS3 (General Chat) Cane_Dv8 23 0 -
 
just a quick note to all who Email me (General Chat) AugElite PCS 58 3 MAJOR Patterson
Thu Jul 15 2010, 11:33AM 
Welcome Cane_Dv8 (Introduce Yourself) IKAIKA Dv8 22 0 -
 
Factions mission Tannhakai Temple (GW Alliance Chat) Dogg 184 5 Dogg
Mon Jul 12 2010, 01:18PM 
Hey Guys (General Chat) Descaen 87 8 Descaen
Fri Jul 09 2010, 10:26AM 
Welcome Salyut (Introduce Yourself) IKAIKA Dv8 38 2 MAJOR Patterson
Sun Jul 04 2010, 08:36PM 
A letter From Deadi (General Chat) EZPoacher 353 5 RockFox
Sat Jul 03 2010, 01:12AM 
Welcome Descaen (Introduce Yourself) IKAIKA Dv8 39 1 Descaen
Thu Jul 01 2010, 10:28AM 
Oi, I needs Tech Heads! (General Chat) Blues 129 6 Blues
Mon Jun 28 2010, 11:47AM 
Missing HD (General Chat) MAJOR Patterson 116 4 Blues
Mon Jun 28 2010, 11:46AM 
Threads: 1310 | Replies: 11505 | Views: 340848


News Categories

This site is not responsible for any comments made by individuals. This is just a place where people can say what they want so you are looking at your own risk. This site is also uses a website system which is released under the terms of the GNU GPL License.


Anti-Spam Bots!



To view mobile Click Here
Anti Spam
Render time: 0.3008 sec, 0.0792 of that for queries.